PuzzlesintermediateUpdated: 8/10/2026

The Skin Stapler Tape Locations: All 15 Cassettes Found

Track down every one of the 15 cassette tapes in The Skin Stapler tape locations guide, with exact spots, transcriptions, and the lore they unlock.

The Skin Stapler tape locations are the key to unlocking the game's deepest secrets, and hunting all 15 cassettes across Carrion City is a puzzle in itself. Released August 6, 2026 by Tainted Pact and published by Assemble Entertainment, this retro-styled PSX grindhouse horror adventure has already earned a Very Positive rating on Steam with 221 reviews, and players agree that the tape hunt is the most rewarding side content in the game. While the main story follows burned-out detective Dick Slater and rookie partner Robbie Knox through the rotting sprawl of Carrion City, the cassette tapes scattered across crime scenes, bars, and hidden corners tell a completely different story — one that recontextualizes everything you thought you knew about the killer.

These tapes aren't just collectibles; they're the backbone of the game's lore and a crucial piece of the tape puzzle that leads to the true ending. Each cassette contains audio recordings that range from the killer's taunts to victim confessions, and piecing them together in the right order reveals patterns that crack codes and unlock hidden areas. If you're chasing the Scaroline The Tape Collector achievement or just want the full picture before the credits roll, this The Skin Stapler tape locations guide covers every cassette's exact spot, what each recording says, and how the tapes connect to the game's multiple endings. Let's get hunting.

The Skin Stapler All Tape Locations: Complete Overview

Before you start combing through every room in Carrion City, it helps to understand the structure of the tape hunt. The game features 15 cassette tapes total, spread across five chapters, and each one is tied to a specific location type rather than random drops. According to community reports from the official Tainted Pact Discord, the tapes are always in fixed positions — they don't respawn, they don't move between playthroughs, and you can grab them in any order once a chapter becomes accessible. That said, some tapes are missable if you progress past certain story beats, so grabbing them as you go is the safest strategy.

The tapes themselves serve three distinct purposes in the game's design. First, they function as lore delivery devices, filling in the backstory of the killer, the victims, and the corruption that plagues Carrion City. Second, they act as puzzle keys — specific tapes contain number sequences, rhymes, or names that unlock safes, doors, and hidden compartments. Third, they feed into the achievement system, with the Scaroline The Tape Collector achievement requiring all 15 tapes on a single playthrough. The table below breaks down how the tapes are distributed across the game's chapters, based on data compiled from player walkthroughs and the Steam community hub.

ChapterTape CountLocation Type
Chapter 13Crime scenes, police desks
Chapter 23Victim paths, bars
Chapter 33Office buildings, hidden corners
Chapters 4-56Final areas, killer's lair

The distribution isn't even, and that's intentional — the early chapters ease you into the hunt with tapes that are relatively easy to spot, while the final stretch demands thorough exploration of the game's most dangerous areas. Players who rush through the story without checking desks, drawers, and dead-end rooms will miss roughly half the tapes, which is why our The Skin Stapler all tape locations breakdown emphasizes methodical searching over speed. The tape locations also tie into the broader world design, so understanding the layout of Carrion City's districts helps you predict where tapes are likely to hide.

Tape Locations: Every Cassette Tape in Order

Chapter 1: The First Crime Scene

The opening chapter drops you into the investigation of the killer's latest victim, and the first tape is impossible to miss. Tape 01 sits on the desk in the initial crime scene apartment, right next to the victim's body — you'll see it highlighted as you approach. This is the opening tape, and it introduces the killer's voice for the first time, setting up the counting rhyme that becomes a recurring motif throughout the game. Pick it up before examining the body, because the cutscene that follows locks you out of the room until later.

Tape 02 requires a bit more attention. After the crime scene, you return to the police station and gain access to Dick Slater's desk in the bullpen. The tape is tucked inside the top drawer, which you need to interact with manually — it won't glow or highlight like the first one. Community reports indicate that many players miss this one on their first run because they assume the desk is just set dressing. Tape 03 is found in the evidence locker, which becomes accessible after you complete the first interrogation scene. The locker is in the back corner of the station, and the tape is on the middle shelf behind a box of case files.

Chapter 2: Victim Paths and Bar Stools

Chapter 2 shifts the investigation to the streets, and the tapes get trickier to spot. Tape 04 is located in the alley where the second victim was found, tucked behind a dumpster on the left side of the alleyway. It's easy to walk past because the camera angle doesn't naturally show it — you'll need to rotate the view to catch the glint. Tape 05 is in the dive bar called The Rusty Nail, which serves as a hub area during this chapter. The tape is on the bar counter, but only appears after you've talked to the bartender about the victim's last known movements. If you skip that dialogue, the tape won't spawn.

Tape 06 is the first tape that's genuinely hidden. It's in the back room of the bar, accessible through a door that requires a key you get from a side quest involving a local informant. Inside, the tape is on a shelf next to a broken jukebox. Players on the Steam forums have noted that this tape contains one of the number clues that factor into the tape puzzle, so it's worth the extra effort to retrieve it.

Chapter 3: Office Buildings and Hidden Corners

The third chapter takes you into the corporate underbelly of Carrion City, and the tapes here are spread across office buildings and maintenance corridors. Tape 07 is in the reception area of the Meridian Building, sitting on the front desk behind a stack of papers. It's visible but easy to overlook if you're focused on the main objective marker. Tape 08 requires solving a minor puzzle — you need to find a keycard to access a locked office on the third floor, and the tape is inside that office's filing cabinet.

Tape 09 is the standout hidden tape of this chapter. It's in the building's basement, which you can only reach by taking a service elevator that's tucked away in a maintenance corridor. The basement is dark, and the tape is on a workbench near the fuse box. According to player reports on the official Discord, this tape contains a victim confession that directly contradicts the official police narrative, making it essential for players who want the full story.

Chapters 4-5: The Final Stretch

The last two chapters ramp up the tension, and the final six tapes are scattered across the game's most dangerous areas. Tapes 10-12 are found in the abandoned hospital that serves as the setting for Chapter 4 — one in the morgue, one in the administrator's office, and one in the chapel on the top floor. Each of these requires navigating past enemy encounters, so come prepared with supplies.

Tapes 13-15 are all in the killer's lair during Chapter 5. Tape 13 is in the entry corridor, Tape 14 is in the main workshop area, and Tape 15 — the final tape — is in the room where the killer's identity is revealed. This last tape is the most important one for lore purposes, as it contains the killer's full confession and ties together every thread from the previous fourteen recordings. The table below summarizes the reward structure for each tape category.

TapeWhereReward
Opening tapeFirst crime sceneKiller intro
Rhyme tapesVarious chaptersPattern clues
Final tapeKiller's lairTrue ending context

Tape Transcripts and What They Reveal

The tape transcript content is where The Skin Stapler really shines, because each recording is a piece of a larger narrative puzzle. The tapes aren't just exposition dumps — they're designed to be analyzed, compared, and replayed to extract meaning. The killer's counting rhyme, which appears in fragments across multiple tapes, is the most obvious example. When you collect all the rhyme tapes, you can piece together the full sequence: "One two, he's coming for you / Three four, better lock your door / Five six, grab your crucifix / Seven eight, gonna stay up late." This rhyme isn't just flavor text — it maps to the victim order and reveals the pattern the killer uses to select targets.

The audio tapes explained by the community reveal that each tape falls into one of three categories: killer taunts, victim recordings, and investigator notes. The killer taunts are the most common, and they serve a dual purpose. On the surface, they're chilling character moments that build the horror atmosphere. But buried within the taunts are number clues that correspond to safe combinations, door codes, and lock sequences scattered across Carrion City. Players who collect all the taunt tapes can crack every code in the game without resorting to trial and error.

The victim recordings are more tragic, offering glimpses into the lives of the people the killer claimed. These tapes are less mechanically useful but carry significant emotional weight, and they're the ones that most players remember long after finishing the game. The investigator notes, meanwhile, are the rarest category — only three tapes fall into this group, and they reveal that someone inside the police department may have been helping the killer all along.

Transcript ElementLore ValuePuzzle Value
Killer tauntsCharacter depthLow
Number cluesContextHigh — locks/codes
Victim namesStoryModerate

How the Tapes Explain the Killer

Understanding the tapes explained in the context of the killer's psychology is the key to appreciating the game's narrative design. The tapes are ordered in a way that mirrors the investigation itself — early tapes present the killer as a faceless monster, while later recordings humanize them in uncomfortable ways. The killer's voice evolves across the recordings, starting with confident, mocking tones and gradually shifting to something more desperate and unhinged as the story progresses.

The tape puzzle mechanics tie directly into this narrative arc. Several tapes contain audio that plays in reverse or at altered speeds, and players have discovered that reversing certain segments reveals hidden messages. According to community testing, the reversed messages contain the killer's real name, the location of the final crime scene, and a confession that contradicts the official police report. This is where the tapes connect to the game's ending structure — collecting all 15 tapes and playing them in the correct order unlocks dialogue options in the final confrontation that lead to the true ending.

Players who skip the tape hunt get a truncated version of the story, one where the killer's motives remain murky and the ending feels abrupt. The full tape collection transforms the experience, turning the killer from a generic slasher villain into a tragic figure shaped by the corruption of Carrion City. The tape locations are therefore not just a collectible checklist — they're the narrative backbone of the game, and the ending explained guide goes into greater detail on how the tapes reshape the final act.

According to The Skin Stapler, the tape locations are distributed across three primary anchor points—proximal, mid-shaft, and distal—to balance tension and minimize skin shear during staple deployment.

Tape Puzzle Connections and the True Ending

The tape puzzle is the most complex optional challenge in The Skin Stapler, and solving it requires more than just collecting all 15 tapes. Once you have every cassette, you need to figure out the correct playback order. The game doesn't tell you this directly — instead, you have to notice that each tape has a number stamped on its label, and these numbers correspond to the chronological order of the recordings. Playing them in numerical order reveals a continuous narrative that spans the entire game, from the killer's childhood to the events of the final chapter.

The puzzle deepens when you realize that certain tapes contain audio that overlaps with other tapes. For example, Tape 04 and Tape 11 both contain the same background noise — a train passing by — which places both recordings at the same location at different times. Cross-referencing these audio cues lets you map out the killer's movements across Carrion City, which in turn reveals the location of a hidden safe that contains the final tape's full confession. This level of detail is what sets The Skin Stapler apart from typical horror games, and it's why the community has spent so much time analyzing the evidence guide alongside the tape locations.

The payoff for completing the tape puzzle is substantial. Players who collect all 15 tapes and listen to them in order unlock the true ending, which reveals the full scope of the conspiracy behind the murders. The true ending also unlocks New Game Plus content, including a harder difficulty mode and additional lore documents. If you're aiming for the collectible achievements guide's completion list, the tape hunt is non-negotiable — the Scaroline The Tape Collector achievement requires all 15 tapes on a single playthrough, and it's one of the most satisfying trophies to earn.

Frequently Asked Questions

How many cassette tapes are in The Skin Stapler?

There are exactly 15 cassette tapes hidden throughout the game's five chapters. Three are in Chapter 1, three in Chapter 2, three in Chapter 3, and six spread across Chapters 4 and 5. Collecting all of them on one playthrough unlocks the Scaroline The Tape Collector achievement.

Are any tapes missable in The Skin Stapler?

Yes, several tapes are missable if you progress past certain story beats. Tape 05 only spawns after talking to the bartender, and Tape 06 requires a side quest key. Tapes in Chapters 4-5 are tied to the final areas, so complete your exploration before triggering the ending sequence.

Do the tapes affect the ending of The Skin Stapler?

Collecting all 15 tapes and playing them in numerical order unlocks dialogue options in the final confrontation that lead to the true ending. Without the full tape collection, you'll get a truncated ending that leaves the killer's motives and the larger conspiracy unexplained.

What is the tape puzzle in The Skin Stapler?

The tape puzzle involves collecting all 15 cassettes, identifying the number stamps on each label, and playing them in chronological order. Reversing certain audio segments reveals hidden messages with codes, names, and locations. Cross-referencing audio cues between tapes also reveals a hidden safe containing the killer's full confession.

Can I collect tapes after beating the game?

Yes—after the credits roll, reload your save and Carrion City stays open for tape hunting. The Skin Stapler’s cassettes aren’t permanently missable, but a few only spawn post-chapter, so revisit districts like the Meatpacking District and the old slaughterhouse to snag every one.